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Scales Of Sorrow

Released: (20/03/25)

This was a Paid charity project, working for OYCI and Youth Link Scotland to help deliver a prototype game based on young people's visions and concepts.

Role: Programming / Technical Design

Development Engine: Unity

Client: Young People at OYCI & Youth Link Scotland

Team Size: 5

Project pipeline: 8 weeks / 16 hrs per week

What Did I contribute?

My contributions:

- Dragon A.I

- UI Programming

- Bug Fixing 

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Released: (07/05/25)

This was an applied game made for Dunkeld Archives, to aid in teaching visitors of the Archives on the vast history of Dunkeld, through an interactive display game.

Development Engine: Unreal Engine 5

Client: Dunkeld Archives

Role: Technical Design

Team Size: 5

Project Pipeline: 14 weeks

What Did I contribute?

My contributions:

- Android Building

- Optimisation

- Developer Tools

- Gameplay Mechanics

- Liaising with designers.

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Released: (18/12/24)

This was an applied project, with the goal of artistically exploring the 7 Stages of Grief, to help players to understand and work through the feelings and emotions connected to the loss of someone/something close to you. 

Development Engine: Unreal Engine 5

Role: Technical Design

Team Size: 3

Project Pipeline: 14 weeks

What Did I contribute?

My contributions:

- Developer tools

- Gameplay Mechanics

- Chaos physics

- Shaders 

See You Tomorrow

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All Stitched Up

Released: (07/05/24)

This is my honours project. Its goal was to create real time co-creation mechanics and implement this as a party game. This project was taken and implemented into an Arcade Machine.

Development Engine: Unity

Role: Programming / Technical Design

Team Size: Independent

Project Pipeline: 14 weeks

What Did I contribute?

My contributions:

- Programming

- Optimisation

- Local Multiplayer

- Scriptable Objects

- State Machines

- Alternative Controllers

- Highlighted Projects -

- Overview -

I am a programmer studying a Masters in Games Development at Abertay University. I also Graduated Games Design and Production at Abertay University.


Games and play are integral to us all, they offer many health benefits and good memories. That is why I do the work I do.

© 2035 by Luke Allen. Powered and secured by Wix

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